EZ Material lets you override individual material channels using colors, values, or image resources. Each channel is optional, so you can change only what you need while preserving the model’s original appearance everywhere else.

Features

  • Override base color, emission, roughness, and metalness
  • Use colors, numeric values, or project images
  • Choose Model UV, Frontal, or Box projection
  • Adjust projection scale independently for each image
  • Apply changes to every material or target a specific material by name
  • Configure individual object instances independently
  • Restore original material values at any time
  • Change settings during gameplay with actions
  • Compatible with multi-material 3D models
  • No shaders or JavaScript required

Enable the channels you want to customize, select a source, and adjust the appearance directly from the behavior properties.

Updated 18 hours ago
Published 1 day ago
StatusReleased
CategoryAssets
Authorquiet night
Tags3D, Animation, Retro
AI DisclosureAI Assisted, Code

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ezMaterial.json 93 kB

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